
Game
HDMT Games is using AI-assisted artwork and 3D props to help build a world of hunters, swarming enemies and towering bosses.
Visit GameXENOFALL puts its production choices into something players can experience: a free demo where a swordmaster and a rifle specialist fight through an alien-infested world.
Earth has fallen, but its hunters are still fighting. XENOFALL is a third-person action roguelite that combines melee attacks, gunplay and movement abilities with equipment that changes how each run unfolds.
The free demo includes two playable hunters with different approaches to combat. One fights with blade combinations; the other brings heavy firepower and explosive abilities. Players battle through two maps, collect upgrades and face a boss at the end of each stage.
Building an action game means creating more than its main characters. Weapons need recognizable icons, environments need objects, and equipment systems need enough variety to make collecting the next item feel rewarding.
XENOFALL shows how AI can contribute to those individual production tasks while the developer brings the pieces together around combat and progression. Everything is prepared before release; nothing is generated during gameplay. The specific AI tools have not been named in the verified disclosures.
Generated images contributed to ability icons, equipment icons and visual development.
Generative 3D tools helped produce some item models and props used throughout the world.
The developer reviewed and modified generated assets before combining them with original work and licensed asset packs.
Earth has fallen, but its hunters are still fighting.
XENOFALL gives players a direct way to explore AI-assisted game development: choose a hunter, build a loadout and fight through the world the developer has assembled. Its anime-inspired presentation and playable 3D combat make it a welcome addition to VEYR’s Games coverage.
Generated images contributed to icons and visual development. Generative 3D tools helped produce some item models and world props. The developer reviewed and modified generated assets before combining them with original work and licensed asset packs. Nothing is generated during gameplay; the specific tools remain undisclosed.
Building an action game means creating more than its main characters. Weapons need recognizable icons, environments need objects, and equipment systems need enough variety to make collecting the next item feel rewarding. XENOFALL shows how AI can contribute to those individual production tasks while the developer brings the pieces together around combat and progression. Everything is prepared before release; nothing is generated during gameplay. The specific AI tools have not been named in the verified disclosures.