
Game
An independent Norwegian studio has built a gothic action RPG around dangerous combat, escalating loot and a parish that brought its dead back to life. Its free Steam demo is playable now.
Visit GameDreadmark sends two very different fighters into a gothic world of undead enemies, dangerous loot and changing environments. Developed by Norwegian indie studio Agentas, the game combines old-school action-RPG combat with modern progression systems. Its creators also disclose where AI-generated artwork and audio enter the production.
A priest desperate to save his dying parish makes a terrible bargain. He opens a forbidden tomb, accepts a mysterious mark and brings the dead back to life.
Unfortunately, the dead return as skeletons.
That is the world of Dreadmark, a top-down action RPG set during one long night. Players travel from a refugee camp through graveyards and crypts toward a cathedral where the Dark Lord awaits.
The Templar is a heavily armored fighter who builds Wrath through combat and spends it on powerful attacks. The Witch attacks from a distance, spreading poison and disease before turning those infections into devastating bursts.
Combat rewards observation. Enemies telegraph powerful attacks, giving players time to dodge, reposition or counterattack. On hardcore difficulty, one mistake can permanently end a character.
Defeating the Dark Lord unlocks Dread Maps, which assemble new routes from handcrafted environments and let players increase the difficulty for better rewards.
Agentas says generative AI helped produce selected 2D artwork, story paintings, interface icons, music, voices and sound effects. Humans selected and edited the results. The 3D models and animations are licensed assets, and no AI content is generated during play.
The exciting thing about Dreadmark is that there is already a substantial game to play.
It has a beginning, a destination, different combat styles and progression systems that extend beyond the first boss. Players can evaluate those mechanics rather than relying on beautiful screenshots.
Agentas has used AI for parts of the presentation while building the experience around combat, progression and replayability.
Enemy attack markers reward timing, positioning and observation.
The Templar absorbs punishment while the Witch spreads damage through enemy groups.
Dread Maps rearrange environments and increase the challenge.
The studio distinguishes AI-assisted presentation from licensed 3D assets and conventional gameplay.
The dead may own the parish, but the real challenge is learning how to survive the road.
Dreadmark is a reminder that the most interesting AI-assisted games are still games first.
The technology helped create parts of the world players see and hear. What keeps them playing depends on enemy design, class abilities and the countless decisions that make combat satisfying.
This is the kind of independent project VEYR wants to discover early: distinctive, playable and still open to feedback.
Studio reports selected human-curated AI-assisted 2D artwork, story paintings, UI icons, music, voices, sound effects; 3D and animation licensed, no runtime generation. Exact model tools undisclosed.