
Game
DreamWire Games has released a first-person horror adventure about a father searching for his lost family, built largely by one developer with selective AI assistance.
Visit GameThe Soviet Union, 1987. Six volunteers enter an experimental machine designed to predict history. A year later, none has awakened. In ASPIS, engineer Andrey enters that machine for a painfully personal reason: the chance to see his deceased wife and daughter again. Created primarily by one developer at DreamWire Games, the newly released first-person adventure mixes science-fiction horror, exploration, combat and puzzle-solving inside an increasingly strange world.
Released on Steam on October 23, ASPIS takes players from a Soviet research institute into realities where familiar rules no longer apply.
Andrey searches for the other volunteers, reconstructs the institute's experiment through documents and encounters beings that appear to understand the system better than he does.
One is a talking cat. Another is the Devil.
The developer has built a game around exploration, stealth, supernatural encounters and combat rather than a single horror mechanic.
Steam's AI disclosure is unusually specific. AI tools contributed selected music tracks, voice lines and visual assets. DreamWire says the environments, mechanics, scene direction and overall visual identity were developed by the human creator.
For a solo developer, a substantial first-person adventure means building far more than convincing environments.
The systems, encounters, pacing, story and art direction must work together.
ASPIS is interesting because its creator has attempted that entire experience, using AI for selected production elements rather than making AI generation the central attraction.
The project has also received two IGROPROM 2026 awards, including Best Solo Developer.
Its newly released version still needs a broader player-response sample before anyone can confidently judge the finished experience.
Andrey's lost family gives the experiment a personal purpose.
The institute opens onto surreal environments with different dangers.
Players use the PEP-01 device, investigate spaces, escape threats and sometimes fight.
A final decision determines Andrey's fate.
The machine promises a reunion. What it opens is an entirely different reality.
ASPIS belongs in the conversation about ambitious independent game development.
Its most important achievement isn't an AI-generated asset. It's the attempt to bring a distinctive world, complete mechanics and a personal story together as a released game.
Undisclosed; Steam describes selected AI-produced music, voice lines and visual assets; not a claim of fully AI-generated gameplay.