Games · Breakthrough Workflows
Capcom wants developers to spend less time waiting on their own tools
The REX project aims to modernize RE Engine as games become larger and AI enters development workflows.
Reporting updated Oct 5, 2026

THE TAKEAWAY
Capcom is tackling a familiar production problem: making a small change can involve too much waiting and too much complicated software. REX aims to make that work faster and easier.
WHAT HAPPENED
At Capcom’s October 2 technical conference, programmer Satoshi Ishida described REX, a staged evolution of RE Engine—the software foundation used to build the company’s games.
Conference reporting identifies growing project size, a wider range of developers and AI integration as reasons for the work.
WHY IT MATTERS
Change something, wait, check it, then change it again. Across a large team and a long production, that loop consumes an enormous amount of time.
Capcom has previously distinguished using AI to improve development efficiency from using generated assets in its games.
WHAT CAPCOM IS TRYING TO IMPROVE
Iteration
Shorten the journey from making a change to checking it.
Usability
Help developers with different backgrounds use the tools.
AI integration
Adapt production systems for development assistance.
Making a small change can involve too much waiting and too much complicated software.
VEYR ANGLE
REX is still a roadmap. The benefit worth looking for is concrete: can artists and programmers spend more of their day improving the game, with fewer delays between an idea and a working result?
