Tools · From the Field
Image Blaster separates a picture into a world, objects and sound
Neilson Koerner-Safrata’s open-source project gives Claude Code several specialized generation tools to coordinate.
Reporting updated Oct 5, 2026

THE TAKEAWAY
A picture contains several jobs for a 3D creator: build the surrounding space, model the objects and decide how the place should sound. Image Blaster divides that work between models.
WHAT HAPPENED
Built by a member of the World Labs design team, the toolkit uses Claude Code to coordinate Marble, Hunyuan 3D, image-editing models and ElevenLabs SFX.
The background becomes an explorable environment. Selected objects become separate meshes. Audio supplies ambience and effects.
WHY IT MATTERS
Separating a room from its objects gives the creator useful choices. An object can be moved, replaced or made interactive without treating the entire image as one indivisible result.
The repository describes integrations with engines and tools including Unity, Unreal, Godot and Blender. External generation services are still required.
THE TOOLS AND THEIR JOBS
Marble
Generate the surrounding Gaussian-splat environment.
Hunyuan 3D
Produce separate object meshes.
Image models and ElevenLabs
Prepare references and generate sound.
An object can be moved, replaced or made interactive.
VEYR ANGLE
The project has existed for months. Its continuing appeal is the practical division of labor: an agent keeps several tools working toward one scene.


